Help Center
Audio processing performance depends on your device, browser, file size, and selected effects. If Audify feels slow or something doesn't work as expected, use this guide to troubleshoot common issues.
Slow rendering is normal, not a fault. Audify renders audio entirely inside your browser with your own device's CPU — a long file with several active effects, such as 8D movement or deep reverb, takes proportionally longer on any device. We can't promise every device processes every file quickly.
Exports are capped at 10 minutes of output audio. If your settings would exceed that, the render stops with a clear message — shorten the clip or use a less extreme slowdown.
New to effect settings? Browse the Presets & Tools Matrix to learn what each preset layers before you render.
Because processing happens locally, your browser holds decoded audio entirely in memory — it adds up to hundreds of megabytes for long files. If a tab is killed by your browser, simply reload and start again — your settings don't persist, so note your preferred settings before heavy edits.
Nothing is uploaded anywhere — the file is read and decoded directly in your tab, so an interruption is harmless. Files larger than the limit are rejected before decoding, and DRM-protected files fail immediately.
The Studio ( /studio ) enforces the 10 MB limit; the individual audio tools accept up to 50 MB per file.
Audify seeks the audio element volume, so dragging the in-page volume slider changes playback loudness only — it does not alter the exported file's mix.
Processing failure and download failure are different: if you never received the checkmark after clicking a download button, the failure occurred while downloading (storage or browser permissions). If the render itself stops with an error or progress bar freezing before a result appears, it's a processing failure — start with the "Processing is slow" and "Freezes" sections above.
On the Android app, tapping a download button opens your system save / share sheet so you can pick a destination.
A native Android app ships in this repository as a WebView wrapper around the deployed site, so the same in-browser engine applies on Android too. Everything still renders locally on your phone's CPU.
The audio engine loads with the page and runs offline of the ad network — ads fill asynchronously and never block processing.
If nothing above resolves your issue, tell us what happened. The more detail you share — file size, browser, the step that failed — the faster we can help.
For content questions, the FAQ and How it works pages explain the engine in more depth.
Audio is processed 100% locally in your browser — nothing is uploaded to any server. Your audio files never leave your device.